Showing posts with label Frascara. Show all posts
Showing posts with label Frascara. Show all posts

Tuesday, 15 November 2011

Communicational Situation

This post is part of a draft for a new academic paper aimed at a graphic design journal and represents an idea-in-progress. Feel free to comment but questions on how or what next will be answered in future posts as I construct my paper.

With its pervasiveness, graphic outcomes of Visual Communication vie for our attention embedded in our Westernised waking world. From shop shelves, to our streets, to our screens and even our mobile devices we are surrounded by combinations of text and image that manipulate our decision making within a communicational situation. But despite this pervasiveness the impact of Visual Communication’s outcomes are under-valued and perceived as problematic. Some reasons for this are that graphic outcomes are judged as being too subjective, giving “the illusion of [false] benefits (…) to help us 'make sense' of complex situations” (Love, 11 April 2010); or they simply are taken for granted as ‘noise’ (Meggs, 1992) within a visual channel of communication that is so deeply ingrained in our socio-cultural existence (Crowley, 2004, p182). These misconceptions leaves out so much of the intellectual design process and the emotional and social contexts (Kolko, 2010, p102) that Visual Communication draws from. Visual Communication is beyond mere decoration of doing the 'aesthetic bit’ - the artifice at the end of a long engineering, marketing or construction process.

Therefore the interaction within the internal life of the graphic outcome that a designer carefully crafts between its visual communicational hierarchy of type and image is not where its purpose lies. This would be artifice. The communicational situation created by the interaction of the graphic outcome’s denotational and connotational meaning, rests in the act of public interaction with it. As Frascara suggests the impact that a graphic outcome has on “the knowledge, the attitudes, and the behaviour” of the public interacting with it (p13) is more important. This is the external life of the graphic outcome, and is where its ‘aesthetics of use’ rests that go beyond the issues of simply form.

This external life of a graphic outcome exists within an existential aesthetic experience across the visual, a time and a place; and develops a truly interactive rather than passive relationship between the audience and the outcome. This existential reception in time and place is of course manipulated by the designer through the internal variables of the design, but only partly. From a ‘perspective of proximity’ (Bergstrom, 2008, p32) the designer balances the semiological relationship of these internal variables - how the text and images are laid out; the choice and use of typography; the art direction of tone, colour, composition, and flow. The communicational aspect of the graphic outcome is constructed by the designer either connotationally or denotationally but not ‘set’ by the designer. The meaning of the intended communication can either be on a deep level or a surface level. This is dependent upon the initial purpose of the design, but in principal there is a relationship between the viewer and the design. This ‘reading’ of the graphic outcome may only be truly revealed over time, and open to reception on an individual basis. Depending upon the individual they may not experience the full meaning as it can be completely dependent upon the context it is received in by the viewer, pervaded by their personal “attitudes, values and experiences” (Bergstrom, 2008, p80). This is an affective phenomenon where the designer attempts to frame the message to be interpreted, reliant on a direct relationship with the person interpreting it. It is emotional, cognitive, interpretive, and cannot be reduced to a procedural process of measurement. It is an aesthetic experience that goes beyond the surface into use… and phenomenologically interpretive.

Under-pinning such a hermeneutic (interpretive) phenomenological perspective is essentially an existential philosophical ground espoused by Martin Heidegger. Simplifying some heavy philosophy I may be forgiven for summing this up as the being of being. That opens things up into a consideration of the self in the lifeworld which can be separated into four existentials: lived space; lived body; lived time; and lived human relation (Van Manen, 1990, p101). These four existentials of lived space; lived body; lived time; and lived human relation can be differentiated from each other. But they can never be separated from each other. Our sense of self - our being of being - is constituent of all for parts. We exist bodily in time, in space, and not in isolation - we have experiences in interconnected situated moments. It is these existentials that inform our behaviour and can be calibrated to alter our future approaches to experiences. It is within this phenomenological space that the visual graphic outcomes of Visual Communication communicate to the public across time and place.

The cultural identity of the individual is influential to construct and interpret the graphic outcomes meaning. Barnard argues that this is a semiological communication, an aesthetic choice that is culturally connected and carries meaning (p28) through evoking a cognitive and emotional response. This is socially situated, and within this socio-cultural context understanding through interpretation (relevant to their personal context) shapes actions affording a change in the behaviour of the viewer. The ‘aesthetics of surface’ attracts and retains attention, but it is within the ‘aesthetics of use’ that the communication is made. This is mostly performed subconsciously on the periphery of everyday life, hence being perceptively ingrained in visually cultured societies. McCullough argues that both Architecture and Interaction Design address how context shapes actions, the former frames intentions whilst the latter connects mental states “to available opportunities for participation.” He describes these processes as ambient with peripheral benefits that are not found “in the seductive objects of attention” (2005, p47). Visual Communication also frames intentions and creates opportunities for participation. It’s ground is in framing decisions (which is more than creating mere ‘aesthetics of surface’), a visual constructor for how a “society constructs and communicates meaning” for itself - a “signifying system, within a much larger system” (Barnard, 2005, p67).

Visual Communication as a visual constructor for ‘aesthetics of use’ must aesthetically be appropriate and congruent to “establish clear relations of importance, inclusion, connection, and dependence”, and then to “guide the sequence in the perception of a message” (Frascara, 2004, pp67-68). This is crucial to aid the construction of meaning that will then elicit embodied action and change in behaviour that the graphic outcome seeks. The aesthetic factor within the outcome attracts and retains the attention to communicate possible actions, enabling understanding in the individual. But understanding can merely be accepting without further engagement (Shusterman, 1992), it is through interpretation that behavioural changes are facilitated. Understanding the communication is an active process that can be personally revised, influenced by an individuals own existing knowledge and therefore prejudiced in a way that unless open challenge can lead to misunderstanding. Understanding helps ground and guide interpretation, and it is through interpretation that an individual can explore, validate and modify their understanding. Interpretation acknowledges that there may be other interpretations or meanings, whereas understanding merely accepts without engaging further. Shusterman suggests that understanding on a highly intelligent level is “unreflective, unthinking, indeed unconscious” whilst proper interpretation is deliberate, critical and conscious thought (p133).

References

BARNARD, M. (2005) Graphic Design as Communication. Abingdon: Routledge.

BERGSTRÖM, B. (2008). Essentials of Visual Communication. London: Laurence King Publishing.

CROWLEY, D. (2004). Design Magazines and Design Culture. In: R. Poynor, (Ed.), Communicate: Independent British Graphic Design since the Sixties. London: Laurence King Publishing Ltd., pp182-199.

FRASCARA, J. (2004) Communication Design: Principles, Methods and Practice. New York: Allworth Press.

KOLKO, J. (2010). Thoughts on Interaction Design. Burlington: Morgan Kaufmann.

LOVE, T. (2010) Are Visual Approaches to Design Outdated? 8 April. PhD-Design [online]. [8 April 2010]. Available from: https://www.jiscmail.ac.uk/cgi-bin/webadmin?A1=ind1004&L=PHD-DESIGN#11

McCULLOUGH, M. (2005). Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing. Cambridge: MIT Press.

MEGGS, P.B. (1992) Type and Image: The Language of Graphic Design. J. Wiley and Sons, Inc.

SHUSTERMAN, R. (1992). Pragmatist Aesthetics: Living Beauty, Rethinking Art (2nd ed). Blackwell.

Van MANEN, M. (1990) Researching Lived Experience: Human Science for an Action Sensitive Pedagogy. Ontario: The Althouse Press.

Monday, 19 September 2011

Moving Across Boundaries REDUX - Dwiggins, Frascara and Cement (2nd edition)

This post is a draft of an introduction for a new academic paper aimed at a graphic design journal. It continues on from the previous post, and represents writing-in-progress. Feel free to comment but questions on how or what next will be answered in future posts as I construct my paper.

Before I begin this (see previous post) I want to establish a context to the problem and solution that I propose Visual Communication as a discipline can address. To do this I first wish to unpack what I mean as ‘aesthetics of surface’ and to establish what I mean by the ‘aesthetics of use’. This will be crucial for the main thrust of this paper’s thesis.

Firstly I want to define my use of Visual Communication as the disciplinary name. The term ‘Graphic Design’ was coined in 1922 by American typographer and printer William A. Dwiggins “to confer a loftier professional standing” (Heller, 2006, p10). In doing so graphic designers were raised from artisan to professional designer, predominantly servicing the commercial world. This new term also 'cemented’ graphic designers into a fixed narrow view of their socio-cultural contribution to contemporary visual culture, that was unfairly denigrated by others as "decorationists/dictators of style" (Laurel, 2003). Design critic Rick Poynor reminds us that the Modernist progenitors of the discipline such as Rodchenko, Lissitzky and Moholy-Nagy had naturally “moved freely across the boundaries” in the twenties and thirties “that later, more professionally-minded generations attempted to cement in place” (Poynor, 2004).

In 1999 Poynor made a statement that if, at the close of the twentieth century, the term Graphic Design had become too rigid it was “partly because it sounds like a largely technical procedure, but particularly because it fails to suggest the expanded possibilities of contemporary visual culture” (Poynor, 1999, p28). I argue that the term of graphic designer or graphic design is too narrow to describe the actual discipline that produces graphic forms of communication through the manipulation of the relationship between text | image. The outcomes of the design discipline have been more than graphic design, as it also encompasses illustration and now design for motion and interaction.

Since the end of the twentieth century the discipline has been undergoing true re-evaluation of it’s outcomes and boundaries. Therefore I follow Jorge Frascara’s use of the term Visual Communication as the purer definition of the creative design discipline, as it places the emphasis upon the method [design], the objective [communication] and the medium [visual], rather than just the creation of graphic forms [outcomes] (Frascara, 2004, p4). Frascara argues that the discipline of Visual Communication was deeper and richer than just the perceived design of the ‘artifice’, and it’s designers were more than mere creative facilitators of the ‘aesthetics of surface’ but facilitators of behavioural change. He suggests that the heart of Visual Communication is not the design of visual elements as artifice or surface, but the design of a “communicational situation” within which the design outcome impacts on the knowledge, attitudes and behaviour of its receiving audience.

The composition of aesthetic elements that rightly absorbs the attention of graphic designers is merely surface, tools and processes. It belies the actual true disciplinary strength of designing a communicational event through graphic outcomes that affect the “knowledge, attitudes, and behaviour of people” (ibid., p13) over time and space. Such a relational configuration of image and text affecting behaviour is reliant on a direct relationship with the person interpreting the graphic outcome. This relationship is situated within the internal and external life of the graphic outcome - within “itself, the medium, the place and the time” (Bergstrom, 2008, p82). This is where my argument for Visual Communication contributing more than what is usually expected beyond mere ‘aesthetics of surface’ through a communicational situation into a communicational event within the ‘aesthetics of use’. A way of achieving this, I will argue rests in a phenomenological methodology.

References

BERGSTRÖM, B (2008) Essentials of Visual Communication. London: Laurence King Pub.

BRUINSMA, M. and VAN DER MEULEN, S. (2003) Deep Sites: Intelligent Innovation in Contemporary Web Design. London: Thames & Hudson Ltd.

BURGOYNE, P. (2002) GB: Graphic Britain. London: Laurence King Publishing.

FRASCARA, J. (2004) Communication Design: Principles, Methods and Practice. New York: Allworth Press.

HELLER, S. (2006) Better Skills Through Better Research. In: A. BENNETT, ed. Design Studies: Theory and Research in Graphic Design - A Reader. New York: Princeton Architectural Press, p10-13

LAUREL, B. ed (2003) Design Research: Methods and Perspectives. London: MIT Press.

MACDONALD, N. (2004) British Web Design: A Brief History. In: R. POYNOR, ed. Communicate: Independent British Graphic Design since the Sixties. London: Laurence King Publishing Ltd., pp200-215.

POYNOR, R. (1999) Made in Britain: The Ambiguous Image. In N. BARLEY et al. Lost and Found: Critical Voices in New British Design. London: Birkhauser Verlag AG/The British Council. Pp 28-31

POYNOR, R. (2004) Spirit of Independence. In: R. POYNOR, ed. Communicate: Independent British Graphic Design since the Sixties. London: Laurence King Publishing Ltd., pp.12-47

Saturday, 17 September 2011

Moving Across Boundaries - Dwiggins, Frascara and Cement

This post is a draft of an introduction for a new academic paper aimed at a graphic design journal. A rewritten version of this draft is featured in the next post.

Before I begin this (see previous post) I first need to establish a context to the problem and solution I propose that Visual Communication can address. To do this I first wish to unpack what I mean as ‘aesthetics of surface’ and to establish what I mean by the ‘aesthetics of use’. This will be crucial for the main thrust of this paper’s thesis. Firstly I want to explain my use of the disciplinary term of Visual Communication. The term ‘Graphic Design’ was coined in 1922 by American typographer and printer William A. Dwiggins “to confer a loftier professional standing” (Heller, 2006). In doing so graphic designers were raised to a profession predominantly servicing the commercial world, but it had also 'cemented’ them into a fixed view of their contribution that was unfairly denigrated as "decorationists/dictators of style" (Laurel, 2003).

In 1999 design critic Rick Poynor made a statement in an essay in the book Made in Britain. At the close of the 20th century he commented that if the term Graphic Design had become a too rigid term it was “partly because it sounds like a largely technical procedure, but particularly because it fails to suggest the expanded possibilities of contemporary visual culture” (Poynor, 1999, p28). He expands on this further in another essay in 2004, giving some indication that the discipline of Visual Communication was more than mere creative facilitators of the ‘aesthetics of surface’ merely creating pretty business stationary or adverts. Poynor reminds us that the Modernist progenitors of the discipline such as Rodchenko, Lissitzky and Moholy-Nagy had naturally “moved freely across the boundaries” in the twenties and thirties “that later, more professionally-minded generations attempted to cement in place” (Poynor, 2004). I argue that the term of graphic designer or graphic design is too narrow to describe the discipline.

Therefore I follow Jorge Frascara’s use of the term Visual Communication as the purer definition of the creative design discipline that produces graphic forms of communication through the manipulation of the relationship between text | image. Visual Communication places the emphasis upon the method [design], the objective [communication] and the medium [visual], rather than just the creation of graphic forms [outcomes] (Frascara, 2004, p4). The outcomes of Visual Communication have been more than graphic design, as it also encompasses illustration and now design for motion and interaction. Since the end of the 20th century the pure discipline of Visual Communication has been undergoing true re-evaluation, and positively can be viewed as a re-strengthening of its disciplinary roots in communication.

This is in part attributed to Visual Communication’s roots of ‘moving across boundaries’, knowing no bounds when adapting to the design within other forms of media beyond print. Some momentum and professional ground had been lost in the 1990s due to reticence of ‘cemented’ on trying to control the design process and the visual outcomes of new media that called for dynamic rather than static design solutions (Bruinsma and Van Der Meulen, 2003; Burgoyne, 2002; MacDonald, 2004). A different ‘mind-set’ that knew no bounds when it came to working with other forms of media was needed, that reflects the true “open”, “diverse”, “inclusive” and “inventive” heart of the discipline (Poynor, 2004) that constantly challenged its own established ‘rules’. These new designers chose to design for interactivity accepting a new mind-set that the user is king. They learnt to collaborate within multi-disciplinary teams of experts with different skill-sets to achieve solutions that contributed to the ‘aesthetics of use’.

References

BRUINSMA, M. and VAN DER MEULEN, S. (2003) Deep Sites: Intelligent Innovation in Contemporary Web Design. London: Thames & Hudson Ltd.

BURGOYNE, P. (2002) GB: Graphic Britain. London: Laurence King Publishing.

FRASCARA, J. (2004) Communication Design: Principles, Methods and Practice. New York: Allworth Press.

HELLER, S. (2006) Better Skills Through Better Research. In: A. BENNETT, ed. Design Studies: Theory and Research in Graphic Design - A Reader. New York: Princeton Architectural Press, p10-13

LAUREL, B. ed (2003) Design Research: Methods and Perspectives. London: MIT Press.

MACDONALD, N. (2004) British Web Design: A Brief History. In: R. POYNOR, ed. Communicate: Independent British Graphic Design since the Sixties. London: Laurence King Publishing Ltd., pp200-215.

POYNOR, R. (1999) Made in Britain: The Ambiguous Image. In N. BARLEY et al. Lost and Found: Critical Voices in New British Design. London: Birkhauser Verlag AG/The British Council. Pp 28-31

POYNOR, R. (2004) Spirit of Independence. In: R. POYNOR, ed. Communicate: Independent British Graphic Design since the Sixties. London: Laurence King Publishing Ltd., pp.12-47

Saturday, 27 November 2010

The Visual Communication Perspective

Visual Communication is a design discipline focused upon communication through the manipulation of the relationship between text | image. Within this discipline the two main design outcomes are graphic design and illustration. The discipline’s name places the emphasis upon the method (design), the objective (communication) and the medium (visual), rather than just the creation of graphic forms (outcomes). (Frascara, 2004, p4). Graphic design certainly is a commercial activity with a connection to marketing and advertising, but it performs beyond mere subservience to business models. It shapes much of the visual culture of the modern world (Crowley, 2004), but as a discipline Visual Communication is misunderstood by other disciplines. Other disciplines interchangeably use any of the following terms when referring to Visual Communication: Visual Design, Communication Design, Interface Design, Web Design, and Graphic Design (see Table 1).

Although designers traditionally have focused upon practice, there is a theoretical basis to their work that maximises the transmission of the central message within their design solutions. The sender of the message operates from a perspective of intention; the messenger (the designer) operates from a perspective of proximity; and the receiver reacts interpretively from a perspective of reception using their feelings and perception (Bergström, 2008, pp32-33). The materials to achieve this go beyond the printed page, and include typography, colour, form, texture, line, weight, composition to create discourse and emotional engagement with the communication. The shaping and selecting of the most apt visual combination of elements is important in order to transmit an intended message. The semiotic process of the visual signifier leading to a signified communication to an audience is usually within a specific socio-cultural context, and is intended to rhetorically elicit some form of behavioural change in the audience. The designer’s skill and ability to do this effectively is more complex than it first appears, and less self-serving and subjective the more it is understood. It is true, to a degree, that to some designers their work is implicit and creatively intuitive and devoid of theoretical rules; but the discipline is deeper than this.

Barnard uses the phrase “communication is a cultural phenomenon, not an engineering problem” (2005, p28) with which he means that this construction can only be investigated semiotically and through qualitative methods. Jorge Frascara (2004) attempts to reposition the understanding of Visual Communication as a proactive facilitator of behavioural change. The core of their arguments rests in the relationship between text | image to incite a change of behaviour in the viewer, using the rhetorical and semiotic structure underlying this relationship. Frascara says, “It would be a fundamental error to believe that in design one can deal with the form independent of content, or with sensorial, independent of the cognitive and the emotional.” (2004, p65). Barnard folds into this the semiological roots of Visual Communication, “Signs and codes are the bases of meanings in semiology. And signs and codes are explained in terms of learned and variable cultural rules.” (2005, p28). Through this framework for identifying behaviour, experience is evoked by tangible and experiential engagement with an artefact or in a situation, whether physical or digital. Interaction designer Jon Kolko sees this contextual framework as a methodology to connect ‘people, technology, and the emotional qualities of sensory data’ (p41) together to discover the effectiveness, scalability, usability and engagement of the solution. His use of the term ‘sensory data’ suggests that that data is mediated in some way. If data is to be classed as sensory with emotional qualities, then an aesthetic is emerging. This is phenomenological and Visual Communication has historical precedence in balancing the ‘tension between structure and freedom’ (Helfand, 2001, p61).

Some of the early Modernist progenitors that influenced the discipline’s development, Rodchenko, Lissitzky and Moholy-Nagy, moved ‘freely across the boundaries’ (MacDonald, 2004a) that defined its development into a less commercial and more experimental, rhetorical direction. From the manifestos of Contructivism, Futurism, de Stilj through to the minimalism of Bauhaus (Lupton & Miller, 2009, p62) and the International Style; the semiotic experimentation of visual language has led to the position where the viewer is equally involved in the processing of the visually communicated message. Typographer Jan Tschichold strove for a clear and ambiguous form of emotional clarity in communication. In his essay on New Typography he for urges that “a fresh and original intellectual approach is needed, avoiding all standard solutions” to achieve communication. Visual Communication’s visual language has developed “a ‘grammar’ of contrasts (instability/balance, asymmetry/symmetry, soft/hard, heavy/light)” (Lupton and Miller, 1999, p64). Within this tension comes a benefit of ‘structured clarity’ with a capacity of inventive expression, a liberation of a ‘subjective point of view as an enhanced expression of fact - not at the expense of it’ (Helfand, 2001, p62).
If communication, meaning, interpretation and construction can only be understood through qualitative means then, I argue that a methodology of understanding this through adaptation of research methods taken from phenomenology would help reposition Visual Communication as an influence upon Interaction Design. From the literature on Visual Communication the word phenomena is widely used to describe the discipline’s internal and external characteristics. Heller (2001) refers to ‘design phenomena’; Margolin (1996), Williams (2007), Huck (1997) and Barry (1997) all use the term ‘phenomena’ in different philosophical and sociological contexts when explaining aspects of Visual Communication; and Margolin, Hill (2004), and Smith (2005) take their theses deeper into phenomenology. But all stop short from using phenomenological methodologies to explore their individual perspectives. Kenney (2009) in his book on Visual Communication Research Designs, he features examples of Ethnography, Discourse Analysis and Content Analysis as qualitative research methodologies. But nothing on phenomenological methodologies despite the literature using the term ‘phenomena’ quite freely.

Thursday, 12 August 2010

Visual Communication and Performance

Jorge Frascara in his excellent book Communication Design argues for a fresh look on the function of Graphic Design. By looking at graphic designs, like illustration, as outcomes of Visual Communication, it makes it easier to escape the accusation that Graphic Design is just artifice.

Graphic designers, notes HCI expert Bruce Tognazzini, are limited to the interface’s ‘surface’ - how it looks and the design strategy behind communicating the content structure (2003). Gillian Crampton Smith, former school director of Interaction Design Institute Ivrea, sees graphic designers’ role as more involved in the interactive design process “designing what a package is and what it does, and then designing what it will be like” (Aymer, 2001). Crampton Smith, a former graphic designer within software development is well placed to acknowledge the role graphic designers can and do play in interface design. The visual language of interaction design is built upon design axioms inherited from graphic design, learnt over decades of designing for print.

Unfortunately there are misconceptions held by many professionals outside the discipline as to what a graphic designer does. They have been perceived as “decorationists, elitists or servants of the consumerist machine” (Laurel, 2003) and their work as “frivolous or shallow” (O'Reilly, 2004). Over the last century graphic design is so “deeply ingrained in the texture of daily life that it is taken for granted” (Crowley, (2004). It has become pervasive and transparent. Yet graphic design is actually serving its purpose - visually communicating a message or visually structuring the functions of an interface. In the next section I will be examining this issue.

Interaction design expert Brenda Laurel reflects that labels such as ‘dictators of style’, decorationists, elitists, ‘servants of the consumerist machine’ were unfair misconceptions of graphic designers’ profession, marginalizing their contributions despite the pervasiveness of them within society. Most of its practice is subjective, instinctive and implicit, alternating between the “consideration of objective information and intuitive leaps” (Frascara, 2006). Graphic design, when designed well, can “inspire a behavourial change” in its audiences (Forlizzi & Lebbon, 2006).

In Communication Design, Frascara develops this argument, strengthening the case for Visual Communication to be understood properly and not prejudicially. “Although some designs can become ornaments, historical documents or aesthetic paradigms – once they’ve accomplished their primary goal – visual communication design is not just about looks; it is fundamentally about performance.” (p12) He argues that a designer is designing an "an event, an act in which the public interacts with the design." This is an objective that makes it the "design of communicational situations" that impacts on "the knowledge, the attitudes, and the behaviour of people" (p13) and this happens after the communication has happened. The communicational event that is the design happens over time. The visual and aesthetic strength of the design are dimensions in which the communication is contained. This is how Visual Communication can now be seen, repositioned if you like, beyond the perceived 'aesthetics of surface' and into the 'aesthetics of use'.

Barnard in his book Graphic Design as Communication (2005) also comes to a similar conclusion that Visual Communication is about the performance of the communication. He writes, "the pleasure of the image, its entertainment value, is experienced at the same time as its persuasive function. Indeed, some would argue that the pleasure engendered is an integral part of its rhetorical power. Nor is it the case that an example of graphic design will perform only one of these functions. There can be no piece of graphic design that is only decorative, or only informative. It is the case that any and all examples of graphic design will perform more than one of these functions.” (pp16-17) The rhetorical nature of the work, its semiological transmission of a message is all there to shape the design's performance, and a primary conclusion of a behavioural change in the person receiving the design.

Sidenote: As Frascara discusses Visual Communication in the book I feel that the term used for the title causes confusion. Yes Graphic Design is about communication through the visual relationships of image/text, but the term Communication Design is a term that weakens this relationship.


References used:

AYMER, G. (2001) Norman Cooking. Create Online. 8. p38-40. BALDWIN, J. and ROBERTS, L. (2006). Visual Communication. London: AVA Publishing Ltd.

BARNARD, M. (2005) Graphic Design as Communication. Abingdon: Routledge.

FORLIZZI, J. and LEBBON, C. (2006). From Formalism to Social Significance in Communication Design. In: A. Bennett, (Ed.), Design Studies: Theory and Research in Graphic Design - A Reader. New York: Princeton Architectural Press, 51-63.

FRASCARA, J. (2004) Communication Design: Principles, Methods and Practice. New York: Allworth Press.

FRASCARA, J. (2006). Graphic Design: Fine Art or Social Science. In: A. Bennett, (Ed.), Design Studies: Theory and Research in Graphic Design - A Reader. New York: Princeton Architectural Press, 26-35.

LAUREL, B. Ed (2003). Design Research: Methods and Perspectives. London: MIT Press.

O’REILLY, J. (2004) Thinking with Images. In: R. POYNOR, ed. Communicate: Independent British Graphic Design since the Sixties. London: Laurence King Publishing Ltd., pp216-231.

TOGNAZZINI, B. (2003) It's Time We Got Respect [online]. [Accessed 2nd January 2009]. Available from: http://www.asktog.com/columns/057ItsTimeWeGotRespect.html)