Showing posts with label Kenney. Show all posts
Showing posts with label Kenney. Show all posts

Wednesday, 1 August 2012

Representational Theory… Inauthentic Mediated World

KENNEY, K. (2005) Representational Theory. In: K. SMITH, S. MORIARTY, G. BARBATSIS and K. KENNEY (Eds) Handbook of Visual Communication: Theory, Methods, and Media. New Jersey: Lawrence Erlbaum Associates. pp99-116.


“Behaviourists attempt to observe and measure the real world directly. Phenomenologists are exclusively interested in a person’s introspective experience. Semioticians and rhetoricians try to understand the linkages between our internal world and the external world, and that linkage is necessary, they believe, because the external world is always mediated by our senses and our mind. Whereas rhetoricians have investigated how humans create and manipulate symbols in order to persuade other humans, semioticians have been more interested in how humans (and other animals) interpret all kinds of signs, including symbols, that were created by other people, as well as natural signs, including symbols, that were created by other people, as well as natural signs that may have resulted from plants, animals, or inorganic matter. Both rhetoricians and semioticians, therefore, are concerned with how ‘signs’ mediate’ between the external world and our internal ‘world,’ or how a sign ‘stands for’ or ‘takes the place of’ something from the real world in the mind of a person.” (p99)


Annotation:

We exist in a mediated world that in the digital age is sometimes a re-mediated world. This existence can be framed as inauthentic (a Heideggerian concept). How someone navigates and orientates their way through this mediation, making sense of and interacting in their world is important to understand for interaction design. There are a variety of qualitative methods to observe and reveal this processing. Kenney discusses what aspects Behaviourists, Phenomenologists, Semioticians, and Rhetoricians are interested in studying, and where they overlap or conflict with each other.

The main grouping between semiotics and rhetoric focus on the relationship within the internal and external world of the processing of semiotic signs, how the message is (re)mediated, perceived and understood. Behaviourists obviously are interested in the exhibited behaviour within the world, of the manifestation of how this process affects them. Whereas the phenomenologist is interested in the internal processes of how they experience the perception, understanding and reaction to the message that changes their behaviour.

Visual communication in this context is concerned with both the internal and external processing of the semiotic-facilitated meaning. It is concerned with the shaping of the semiotics externally in the design, but can also be used to reveal and visualise the phenomenological internal processes of the experience, to “convert the sheer impact of the world into pictures of simulacra” (Harman, 2007, p#)

Saturday, 27 November 2010

Rationale

Before I begin to explain how I propose to reposition Visual Communication’s influence on Interaction Design through the ‘aesthetics of use’, I first need to define Interaction Design. This design discipline emerged out of several disciplines including HCI over twenty-five years ago. The term Interaction Design was coined by Bill Moggridge (2007) who felt that there was an opportunity to define a new user-centred design discipline, dedicated to creating imaginative and attractive solutions based upon real needs and desires. This would provide a designed level of aesthetic pleasure in the use of products, systems and services (p14). Interaction designer Jon Kolko (2010) describes the discipline as designing a person’s physical and emotional dialogue. This is a satisfactory experience and engagement, resulting in a form of positive and enjoyable behavioural change, achievable by the interplay of aesthetics, functionality and usability that goes beyond the computer desktop screen. This “emphasizes the human side of technology” (pp11-13), presenting interactive opportunities within the ‘aesthetics of use’, where aesthetic value is culturally situated. This position involving aesthetics can be problematic from a quantitative HCI perspective, but through a phenomenological methodology it can be qualitatively understood. I intend to present such a framework based upon a Visual Communication framework.

Since the development of graphic design as a recognised design field (Heller, 2006), its design discipline of Visual Communication has explored the “cultural phenomena” in order to connect, to communicate, and to alter behaviour. It’s literature often discusses ‘phenomena’ but then uses other qualitative methodologies to try and understand it (Kenney, 2009) such as Grounded Theory, Ethnography etc. With HCI researchers working within a phenomenological, rather than a functionalist, paradigm it brings HCI closer to Visual Communication in exploring aesthetics. Thus providing an opportunity to reposition the latter as an influence on Interaction Design.
I have developed a new design framework, adapting phenomenological methodologies outlined by Moustakas and van Manen into a visual rather than textual methodology. Through developing such a methodology visually, the outcomes of the ‘aesthetics of use’ can be mapped, making the method initially useful to Interaction Designers. I am interested in how aesthetic experience can be mapped using techniques of manipulation of text | image. Within a research project entitled “Internal | External 2010” I examined what is effective in the formation of such a Visual Communication Phenomenological Methodology.

Using a group of eleven Edinburgh-based volunteers from a broad social mix I have experimented with the development of that methodology. I used adapted cultural probes, contextual interviews, observations of an interactive experience and recording techniques to collect the raw phenomenological data. These qualitative methods of data collection are all established and used by many researchers, were adapted to interpretative phenomenological methods. The volunteers were observed all performing similar tasks using an interactive artefact in what Lim (2007) describes as an ‘interaction design space’, based at the University of Edinburgh’s Inspace gallery. From this observation, together with the rich data collected from the contextual interviews and probe, the volunteers’ experiences and behaviours are textually and visually documented, and then visually interpreted using phenomenologically structured Visual Communication techniques, to understand the volunteers aesthetic pleasure of using the interactive artefact. Using a visual hermeneutic circle of reduction, visual outcomes were finally created to phenomenologically interpret the phenomena of ‘aesthetics of use’. This will be discussed in detail later in the paper. Before this I will outline, through the literature, the important theories which I have used to underpin the methodological framework I propose.