This post is part of a draft for a new academic paper aimed at a graphic design journal and represents an idea-in-progress. Feel free to comment but questions on how or what next will be answered in future posts as I construct my paper.
Within an anaesthetic experience the very nature of it means that the very perception of the undergoing and doing falls below our conscious perception. We act and react to the causality as rhythmically as breathing but without a consummation of fulfilment. We may recognise we feel emotion as we experience or we may not. But to recognise and to perceive are not the same. In experience the relationship between action and the consequence of that action is given meaning through the perceiving of it. This is a cognitive action and one that selectively places the self into the experience. In recognition a signifier is enough to satisfy. A sign, a label, a familiarity that ‘this’ is what is needed to be done or undergone to move onto the ‘next’ thing is anaesthetic. Any resistance between an old or new experience is minimal. There is no call on the person to perceptually engage in an act of reconstructive doing, selecting meaning of the new experience from past experiences. It is within the placing of the self consciously within the experience that it becomes autotelic and it is this action that Visual Communication relies on within a communicational situation.
It is not a passive relationship between the graphic outcome and the viewer. The ‘aesthetics of surface’ certainly is meant to attract attention (Frascara, 2004, p85) but it is in the ‘aesthetics of use’ that the communicational power exists. It is within the perception of the graphic outcome that that object of attention’s meaning can be interpreted within the correct socio-cultural context. The perception and object are part of the same cognitive operation, they are built up together in the mind of the viewer and completed as a whole understanding. The past experiences and references to pre-understanding of the viewer are perceptually remade into a new pattern of understanding. This new experience is a meeting of the viewer with the designer in an experiential journey to meaning, and then to action. The experience of the past cannot be dismissed from this new pattern of understanding, but neither can it be dwelt upon, as the communicational situation is cognitively kinetic moving the viewer to action from perception. Perception is an act that is not reactive or unreflective. It calls for a personal act of engagement and responsively take in data from the situation to begin to understand what is unfolding. To perceive is to be immersed in the situation, to plunge (even for a fraction) into the context to see what is unfolding.
From perception comes awareness, and from perceptual selectivity comes understanding through interpretation leading to thoughtful action. This action leads to a behavioural change which is where Visual Communication has its strengths. The perception within a socio-cultural experience of undergoing and doing is causally limited. It is partly reconstructed from past experience but this become coefficient in creating new understanding and meaning to the current experience. This pre-understanding is not a bridge from one experience to another experience, but a partial expectation of outcomes that can be challenged and questioned, re-ordered and subverted. This leads to an individualisation of the current situation. Pre-understanding is a contribution that is neither a simple recollection or in its entirety subordinated to understand a new experience. This is a beginning of understanding, and perception advances like waves up a beach towards an action. The experience’s meaning is grown from the situational context, from pre-understood knowledge selectively framed by a personal socio-cultural context, toward an interpretative meaning that is pervaded emotionally throughout. This assimilation of waves toward a meaning elevates the experience beyond mere anaesthetic because the self is responsive within the unfolding experience that has eventually a culmination that is felt consciously, subconsciously and emotionally. This accumulation leads toward an objective autotelic fulfilment, that within Visual Communication is a behavioural change in the viewer. In discussing pre-understanding this segues back into a phenomenological discussion of hermeneutics, and how phenomenological interpretation can be synthesised with Visual Communication to aid the design of better interactions through a visualising valuation of the properties of an experience, long since “dismissed as unmeasurable” (McCullough, 2005, p44).
References
FRASCARA, J. (2004) Communication Design: Principles, Methods and Practice. New York: Allworth Press.
McCULLOUGH, M. (2005). Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing. Cambridge: MIT Press.
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Showing posts with label perceptual. Show all posts
Showing posts with label perceptual. Show all posts
Tuesday, 6 December 2011
Perceptual Selectivity
Labels:
anaesthetic experience,
communicational situation,
experience,
perception,
perceptual,
visual communication
Saturday, 14 August 2010
Organisation of the Perceptual, Emotional and Cognitive Processes
Frascara, in discussing Visual Communication's focus on selecting the visual elements of text and image communicate it's "Sinn"* says,
The Interaction Design heavy weight Bruce Tognazzini (he founded the Apple Human Interface Group and acted as Apple's Human Interface Evangelist) wrote back in 2003 in an AskTog article "It's Time We Got Respect" that,
If communication, meaning, interpretation and construction can only be understood through qualitative means then, I argue that a methodology of understanding this through adaptation of research methods taken from Phenomenology would help reposition Visual Communication's status. As sections of the HCI research community are also looking to a Phenomenological paradigm over the last decade to understand experience, especially aesthetic experience, this strengthens my research perspective.
"Every shape evokes a response - more or less cognitive, more or less emotional. This demonstrates the importance of designers in the organization of the perceptual, emotional, and cognitive processes to be followed by the viewer, beyond purely aesthetic issues. It would be a fundamental error to believe that in design one can deal with the form independent of content, or with sensorial, independent of the cognitive and the emotional." (2004, p65)Barnard folds into this the semiological roots of Visual Communication,
"Signs and codes are the bases of meanings in semiology. And signs and codes are explained in terms of learned and variable cultural rules. For semiology, then, communication is a cultural phenomenon, not an engineering problem, as it is in communication theory.” (2005, p28)"Semiologically the Mise en Scene of a design's elements are produced and organised by the designer to facilitate the reception by the viewer. This is constructed through culturally specific manipulation of image and text as the cultural positioning of the elements aids the generation of meaning. Barnard continues,
"So for semiology, communication is the production and exchange of messages and meanings, not the transmission of messages. A message or meaning is something constructed in communication, not something that pre-exists communication. ” (2005, p28)"He uses the phrase "communication is a cultural phenomenon, not an engineering problem" with which he means that this construction can only be investigated through qualitative methods.
The Interaction Design heavy weight Bruce Tognazzini (he founded the Apple Human Interface Group and acted as Apple's Human Interface Evangelist) wrote back in 2003 in an AskTog article "It's Time We Got Respect" that,
"(I have had managers who have) told me flat-out they could not hire such a 'designer' because their engineering-trained executives would not allow squandering company money on such 'soft' people when they could hire another engineer. Besides, they already had a graphic designer to make things pretty (if unusable). 'Designer' is perceived by the predominantly male population of both computer company management and engineering as a wimp word.” (2005, p28)"Unfortunately this prejudiced attitude to designers, especially Graphic Designers, still continues. In a PhD-Design ListServ post Dr Terence Love recently provoked a backlash from 'soft' designers when he posted a discussion question "Are Visual Approaches to Design Outdated?" (2010). Love, from an engineering design background, is just one example of how this narrow functionalist perspective on how Visual Communication works is still perpetuated. As Tog says in his article seven years ago,
"Engineers also have trouble differentiating between graphic designers, who primarily limit themselves to the surface of the interface, and interaction people, who, like building architects, need to concern themselves with each and every aspect of a project, right down to core technology decisions.” (2003)This argument is dealt elsewhere on this blog where I argue that we are more than the artifice, that we are designers of the 'aesthetics of use', so I won't continue this here, but will turn this back towards the phenomenological aspect.
If communication, meaning, interpretation and construction can only be understood through qualitative means then, I argue that a methodology of understanding this through adaptation of research methods taken from Phenomenology would help reposition Visual Communication's status. As sections of the HCI research community are also looking to a Phenomenological paradigm over the last decade to understand experience, especially aesthetic experience, this strengthens my research perspective.
* Sense, generally synonymous with meaning at a conceptual level [Bedeutung] (Derrida, 1981, p29)
References used:
BARNARD, M. (2005) Graphic Design as Communication. Abingdon: Routledge.
DERRIDA, J. (1981) Semiology and Grammatology: Interview With Julia Kristeva. In: J. DERRIDA. Positions. London: The Athlone Press, pp 15-36.
FRASCARA, J. (2004) Communication Design: Principles, Methods and Practice. New York: Allworth Press.
LOVE, T. (2010) Are Visual Approaches to Design Outdated? 8 April. PhD-Design [online]. [8 April 2010]. Available from: https://www.jiscmail.ac.uk/cgi-bin/webadmin?A2=ind1004&L=PHD-DESIGN&F=&S=&P=46972
TOGNAZZINI, B. (2003) It's Time We Got Respect [online]. [Accessed 2nd January 2009]. Available from: http://www.asktog.com/columns/057ItsTimeWeGotRespect.html
References used:
BARNARD, M. (2005) Graphic Design as Communication. Abingdon: Routledge.
DERRIDA, J. (1981) Semiology and Grammatology: Interview With Julia Kristeva. In: J. DERRIDA. Positions. London: The Athlone Press, pp 15-36.
FRASCARA, J. (2004) Communication Design: Principles, Methods and Practice. New York: Allworth Press.
LOVE, T. (2010) Are Visual Approaches to Design Outdated? 8 April. PhD-Design [online]. [8 April 2010]. Available from: https://www.jiscmail.ac.uk/cgi-bin/webadmin?A2=ind1004&L=PHD-DESIGN&F=&S=&P=46972
TOGNAZZINI, B. (2003) It's Time We Got Respect [online]. [Accessed 2nd January 2009]. Available from: http://www.asktog.com/columns/057ItsTimeWeGotRespect.html
Labels:
aesthetics of use,
artifice,
cognition,
cognitive,
cultural,
emotion,
emotional,
Graphic Design,
hci,
perception,
perceptual,
phenomena,
Phenomenological,
semiology,
Tognazzini,
visual communication
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