Showing posts with label Graphic Design. Show all posts
Showing posts with label Graphic Design. Show all posts

Thursday, 4 April 2013

Been quiet but not idle… UXPA Talk - "DYNAMIC SINSIGN" 21st May

Although the blog has been quiet I haven't. I've been busy with my students, proofing my new book and working hard on my PhD. Some of the results of that work will appear on this blog over the coming weeks and presented to the members of User Experience Professionals Association in Edinburgh on the 21st May.

The talk is called Dynamic sinsign: Sign-action communicating experiential themes. Check out the link here to book a place.
http://uxpa-scotland.org/events.php
The talk is free for UXPA members, £10 for non-members, and £5 for students. Pay at the door. [Payment is a UXPA thing - I'm speaking for no fee so I have nothing to do with the money!]  

Venue
Skyscanner: Quartermile One, 15 Lauriston Pl, Edinburgh EH3 9EN. LATECOMERS CAN NOT BE ADMITTED  

Information

DYNAMIC SINSIGN:SIGN-ACTION COMMUNICATING EXPERIENTIAL THEMES

About the event
This talk emerges out of Dave’s current research-in-progress into interaction design from a Visual Communication perspective. Through a clever synthesis of Peircean semiotics and Martin Heidegger, Dave will discuss how the user experience can be revealed in a new way that connects HCI and interaction design with Visual Communication. The 45 minute illustrated talk is for any UX designer who’d like to get into the mind of the user to see what they experience in a hermeneutically direct way that personas and mental models can’t communicate.

In the first section of Dave’s talk he’ll set out the context for how Visual Communication can inform user experience:
  • Visual Communication as a facilitator in behavioural change 
  • Interpreting the Hidden 
  • Signified Inspirational Data 
In the second section, Dave will illustrate his proposition with some early research experimental graphic outcomes and methods:
  • Experience probes - capturing experiences 
  • Experiential themes and dynamic sinsigns - visual interpretation 
  • Visual Hermeneutic Circle - analysing and reduction 
Dave will reveal some of the philosophy that structures the central idea and implications. He will end by discussing the development of an experimental qualitative methodology to explore this further. The nascent Visual Phenomenological Methodology will be developed over the next year as part of his PhD, and Dave would welcome conversations with industrial partners to develop a Knowledge Transfer Partnership.

More about the speaker 
Dave is author of Interface Design: An introduction to visual communication in UI design to be published by Bloomsbury (AVA) in October 2013. Originally an illustrator, in 1997 he made the transition into interaction design designing interfaces. In the last decade he has become more interested in the user experience and the re-positioning of the design discipline of Visual Communication over the design of future interactions. His interest now lies in understanding the user's experience in the interaction and exploring how this can be communicated to other designers.

He is a lecturer in digital design and design researcher at Glasgow Caledonian University, teaching on BA(Hons) Graphic Design for Digital Media. He teaches across all 4 years, and in the 3rd year he teaches a user experience module called Design and the User to design students.

A member of the Interaction Design Association, he has academically published his research and is currently in the practical phase of a practice-based Visual Communication PhD at Edinburgh College of Art. Check out his academic profile http://gcal.academia.edu/DaveWood/ and blog http://internalexternal-2010.blogspot.co.uk/.

Monday, 19 September 2011

Moving Across Boundaries REDUX - Dwiggins, Frascara and Cement (2nd edition)

This post is a draft of an introduction for a new academic paper aimed at a graphic design journal. It continues on from the previous post, and represents writing-in-progress. Feel free to comment but questions on how or what next will be answered in future posts as I construct my paper.

Before I begin this (see previous post) I want to establish a context to the problem and solution that I propose Visual Communication as a discipline can address. To do this I first wish to unpack what I mean as ‘aesthetics of surface’ and to establish what I mean by the ‘aesthetics of use’. This will be crucial for the main thrust of this paper’s thesis.

Firstly I want to define my use of Visual Communication as the disciplinary name. The term ‘Graphic Design’ was coined in 1922 by American typographer and printer William A. Dwiggins “to confer a loftier professional standing” (Heller, 2006, p10). In doing so graphic designers were raised from artisan to professional designer, predominantly servicing the commercial world. This new term also 'cemented’ graphic designers into a fixed narrow view of their socio-cultural contribution to contemporary visual culture, that was unfairly denigrated by others as "decorationists/dictators of style" (Laurel, 2003). Design critic Rick Poynor reminds us that the Modernist progenitors of the discipline such as Rodchenko, Lissitzky and Moholy-Nagy had naturally “moved freely across the boundaries” in the twenties and thirties “that later, more professionally-minded generations attempted to cement in place” (Poynor, 2004).

In 1999 Poynor made a statement that if, at the close of the twentieth century, the term Graphic Design had become too rigid it was “partly because it sounds like a largely technical procedure, but particularly because it fails to suggest the expanded possibilities of contemporary visual culture” (Poynor, 1999, p28). I argue that the term of graphic designer or graphic design is too narrow to describe the actual discipline that produces graphic forms of communication through the manipulation of the relationship between text | image. The outcomes of the design discipline have been more than graphic design, as it also encompasses illustration and now design for motion and interaction.

Since the end of the twentieth century the discipline has been undergoing true re-evaluation of it’s outcomes and boundaries. Therefore I follow Jorge Frascara’s use of the term Visual Communication as the purer definition of the creative design discipline, as it places the emphasis upon the method [design], the objective [communication] and the medium [visual], rather than just the creation of graphic forms [outcomes] (Frascara, 2004, p4). Frascara argues that the discipline of Visual Communication was deeper and richer than just the perceived design of the ‘artifice’, and it’s designers were more than mere creative facilitators of the ‘aesthetics of surface’ but facilitators of behavioural change. He suggests that the heart of Visual Communication is not the design of visual elements as artifice or surface, but the design of a “communicational situation” within which the design outcome impacts on the knowledge, attitudes and behaviour of its receiving audience.

The composition of aesthetic elements that rightly absorbs the attention of graphic designers is merely surface, tools and processes. It belies the actual true disciplinary strength of designing a communicational event through graphic outcomes that affect the “knowledge, attitudes, and behaviour of people” (ibid., p13) over time and space. Such a relational configuration of image and text affecting behaviour is reliant on a direct relationship with the person interpreting the graphic outcome. This relationship is situated within the internal and external life of the graphic outcome - within “itself, the medium, the place and the time” (Bergstrom, 2008, p82). This is where my argument for Visual Communication contributing more than what is usually expected beyond mere ‘aesthetics of surface’ through a communicational situation into a communicational event within the ‘aesthetics of use’. A way of achieving this, I will argue rests in a phenomenological methodology.

References

BERGSTRÖM, B (2008) Essentials of Visual Communication. London: Laurence King Pub.

BRUINSMA, M. and VAN DER MEULEN, S. (2003) Deep Sites: Intelligent Innovation in Contemporary Web Design. London: Thames & Hudson Ltd.

BURGOYNE, P. (2002) GB: Graphic Britain. London: Laurence King Publishing.

FRASCARA, J. (2004) Communication Design: Principles, Methods and Practice. New York: Allworth Press.

HELLER, S. (2006) Better Skills Through Better Research. In: A. BENNETT, ed. Design Studies: Theory and Research in Graphic Design - A Reader. New York: Princeton Architectural Press, p10-13

LAUREL, B. ed (2003) Design Research: Methods and Perspectives. London: MIT Press.

MACDONALD, N. (2004) British Web Design: A Brief History. In: R. POYNOR, ed. Communicate: Independent British Graphic Design since the Sixties. London: Laurence King Publishing Ltd., pp200-215.

POYNOR, R. (1999) Made in Britain: The Ambiguous Image. In N. BARLEY et al. Lost and Found: Critical Voices in New British Design. London: Birkhauser Verlag AG/The British Council. Pp 28-31

POYNOR, R. (2004) Spirit of Independence. In: R. POYNOR, ed. Communicate: Independent British Graphic Design since the Sixties. London: Laurence King Publishing Ltd., pp.12-47

Saturday, 17 September 2011

Moving Across Boundaries - Dwiggins, Frascara and Cement

This post is a draft of an introduction for a new academic paper aimed at a graphic design journal. A rewritten version of this draft is featured in the next post.

Before I begin this (see previous post) I first need to establish a context to the problem and solution I propose that Visual Communication can address. To do this I first wish to unpack what I mean as ‘aesthetics of surface’ and to establish what I mean by the ‘aesthetics of use’. This will be crucial for the main thrust of this paper’s thesis. Firstly I want to explain my use of the disciplinary term of Visual Communication. The term ‘Graphic Design’ was coined in 1922 by American typographer and printer William A. Dwiggins “to confer a loftier professional standing” (Heller, 2006). In doing so graphic designers were raised to a profession predominantly servicing the commercial world, but it had also 'cemented’ them into a fixed view of their contribution that was unfairly denigrated as "decorationists/dictators of style" (Laurel, 2003).

In 1999 design critic Rick Poynor made a statement in an essay in the book Made in Britain. At the close of the 20th century he commented that if the term Graphic Design had become a too rigid term it was “partly because it sounds like a largely technical procedure, but particularly because it fails to suggest the expanded possibilities of contemporary visual culture” (Poynor, 1999, p28). He expands on this further in another essay in 2004, giving some indication that the discipline of Visual Communication was more than mere creative facilitators of the ‘aesthetics of surface’ merely creating pretty business stationary or adverts. Poynor reminds us that the Modernist progenitors of the discipline such as Rodchenko, Lissitzky and Moholy-Nagy had naturally “moved freely across the boundaries” in the twenties and thirties “that later, more professionally-minded generations attempted to cement in place” (Poynor, 2004). I argue that the term of graphic designer or graphic design is too narrow to describe the discipline.

Therefore I follow Jorge Frascara’s use of the term Visual Communication as the purer definition of the creative design discipline that produces graphic forms of communication through the manipulation of the relationship between text | image. Visual Communication places the emphasis upon the method [design], the objective [communication] and the medium [visual], rather than just the creation of graphic forms [outcomes] (Frascara, 2004, p4). The outcomes of Visual Communication have been more than graphic design, as it also encompasses illustration and now design for motion and interaction. Since the end of the 20th century the pure discipline of Visual Communication has been undergoing true re-evaluation, and positively can be viewed as a re-strengthening of its disciplinary roots in communication.

This is in part attributed to Visual Communication’s roots of ‘moving across boundaries’, knowing no bounds when adapting to the design within other forms of media beyond print. Some momentum and professional ground had been lost in the 1990s due to reticence of ‘cemented’ on trying to control the design process and the visual outcomes of new media that called for dynamic rather than static design solutions (Bruinsma and Van Der Meulen, 2003; Burgoyne, 2002; MacDonald, 2004). A different ‘mind-set’ that knew no bounds when it came to working with other forms of media was needed, that reflects the true “open”, “diverse”, “inclusive” and “inventive” heart of the discipline (Poynor, 2004) that constantly challenged its own established ‘rules’. These new designers chose to design for interactivity accepting a new mind-set that the user is king. They learnt to collaborate within multi-disciplinary teams of experts with different skill-sets to achieve solutions that contributed to the ‘aesthetics of use’.

References

BRUINSMA, M. and VAN DER MEULEN, S. (2003) Deep Sites: Intelligent Innovation in Contemporary Web Design. London: Thames & Hudson Ltd.

BURGOYNE, P. (2002) GB: Graphic Britain. London: Laurence King Publishing.

FRASCARA, J. (2004) Communication Design: Principles, Methods and Practice. New York: Allworth Press.

HELLER, S. (2006) Better Skills Through Better Research. In: A. BENNETT, ed. Design Studies: Theory and Research in Graphic Design - A Reader. New York: Princeton Architectural Press, p10-13

LAUREL, B. ed (2003) Design Research: Methods and Perspectives. London: MIT Press.

MACDONALD, N. (2004) British Web Design: A Brief History. In: R. POYNOR, ed. Communicate: Independent British Graphic Design since the Sixties. London: Laurence King Publishing Ltd., pp200-215.

POYNOR, R. (1999) Made in Britain: The Ambiguous Image. In N. BARLEY et al. Lost and Found: Critical Voices in New British Design. London: Birkhauser Verlag AG/The British Council. Pp 28-31

POYNOR, R. (2004) Spirit of Independence. In: R. POYNOR, ed. Communicate: Independent British Graphic Design since the Sixties. London: Laurence King Publishing Ltd., pp.12-47

Saturday, 14 August 2010

Organisation of the Perceptual, Emotional and Cognitive Processes

Frascara, in discussing Visual Communication's focus on selecting the visual elements of text and image communicate it's "Sinn"* says,
"Every shape evokes a response - more or less cognitive, more or less emotional. This demonstrates the importance of designers in the organization of the perceptual, emotional, and cognitive processes to be followed by the viewer, beyond purely aesthetic issues. It would be a fundamental error to believe that in design one can deal with the form independent of content, or with sensorial, independent of the cognitive and the emotional." (2004, p65)
Barnard folds into this the semiological roots of Visual Communication,
"Signs and codes are the bases of meanings in semiology. And signs and codes are explained in terms of learned and variable cultural rules. For semiology, then, communication is a cultural phenomenon, not an engineering problem, as it is in communication theory.” (2005, p28)"
Semiologically the Mise en Scene of a design's elements are produced and organised by the designer to facilitate the reception by the viewer. This is constructed through culturally specific manipulation of image and text as the cultural positioning of the elements aids the generation of meaning. Barnard continues,
"So for semiology, communication is the production and exchange of messages and meanings, not the transmission of messages. A message or meaning is something constructed in communication, not something that pre-exists communication. ” (2005, p28)"
He uses the phrase "communication is a cultural phenomenon, not an engineering problem" with which he means that this construction can only be investigated through qualitative methods.

The Interaction Design heavy weight Bruce Tognazzini (he founded the Apple Human Interface Group and acted as Apple's Human Interface Evangelist) wrote back in 2003 in an AskTog article "It's Time We Got Respect" that,
"(I have had managers who have) told me flat-out they could not hire such a 'designer' because their engineering-trained executives would not allow squandering company money on such 'soft' people when they could hire another engineer. Besides, they already had a graphic designer to make things pretty (if unusable). 'Designer' is perceived by the predominantly male population of both computer company management and engineering as a wimp word.” (2005, p28)"
Unfortunately this prejudiced attitude to designers, especially Graphic Designers, still continues. In a PhD-Design ListServ post Dr Terence Love recently provoked a backlash from 'soft' designers when he posted a discussion question "Are Visual Approaches to Design Outdated?" (2010). Love, from an engineering design background, is just one example of how this narrow functionalist perspective on how Visual Communication works is still perpetuated. As Tog says in his article seven years ago,
"Engineers also have trouble differentiating between graphic designers, who primarily limit themselves to the surface of the interface, and interaction people, who, like building architects, need to concern themselves with each and every aspect of a project, right down to core technology decisions.” (2003)
This argument is dealt elsewhere on this blog where I argue that we are more than the artifice, that we are designers of the 'aesthetics of use', so I won't continue this here, but will turn this back towards the phenomenological aspect.

If communication, meaning, interpretation and construction can only be understood through qualitative means then, I argue that a methodology of understanding this through adaptation of research methods taken from Phenomenology would help reposition Visual Communication's status. As sections of the HCI research community are also looking to a Phenomenological paradigm over the last decade to understand experience, especially aesthetic experience, this strengthens my research perspective.

* Sense, generally synonymous with meaning at a conceptual level [Bedeutung] (Derrida, 1981, p29)

References used:

BARNARD, M. (2005) Graphic Design as Communication. Abingdon: Routledge.

DERRIDA, J. (1981) Semiology and Grammatology: Interview With Julia Kristeva. In: J. DERRIDA. Positions. London: The Athlone Press, pp 15-36.

FRASCARA, J. (2004) Communication Design: Principles, Methods and Practice. New York: Allworth Press.

LOVE, T. (2010) Are Visual Approaches to Design Outdated? 8 April. PhD-Design [online]. [8 April 2010]. Available from: https://www.jiscmail.ac.uk/cgi-bin/webadmin?A2=ind1004&L=PHD-DESIGN&F=&S=&P=46972

TOGNAZZINI, B. (2003) It's Time We Got Respect [online]. [Accessed 2nd January 2009]. Available from: http://www.asktog.com/columns/057ItsTimeWeGotRespect.html

Thursday, 12 August 2010

Visual Communication and Performance

Jorge Frascara in his excellent book Communication Design argues for a fresh look on the function of Graphic Design. By looking at graphic designs, like illustration, as outcomes of Visual Communication, it makes it easier to escape the accusation that Graphic Design is just artifice.

Graphic designers, notes HCI expert Bruce Tognazzini, are limited to the interface’s ‘surface’ - how it looks and the design strategy behind communicating the content structure (2003). Gillian Crampton Smith, former school director of Interaction Design Institute Ivrea, sees graphic designers’ role as more involved in the interactive design process “designing what a package is and what it does, and then designing what it will be like” (Aymer, 2001). Crampton Smith, a former graphic designer within software development is well placed to acknowledge the role graphic designers can and do play in interface design. The visual language of interaction design is built upon design axioms inherited from graphic design, learnt over decades of designing for print.

Unfortunately there are misconceptions held by many professionals outside the discipline as to what a graphic designer does. They have been perceived as “decorationists, elitists or servants of the consumerist machine” (Laurel, 2003) and their work as “frivolous or shallow” (O'Reilly, 2004). Over the last century graphic design is so “deeply ingrained in the texture of daily life that it is taken for granted” (Crowley, (2004). It has become pervasive and transparent. Yet graphic design is actually serving its purpose - visually communicating a message or visually structuring the functions of an interface. In the next section I will be examining this issue.

Interaction design expert Brenda Laurel reflects that labels such as ‘dictators of style’, decorationists, elitists, ‘servants of the consumerist machine’ were unfair misconceptions of graphic designers’ profession, marginalizing their contributions despite the pervasiveness of them within society. Most of its practice is subjective, instinctive and implicit, alternating between the “consideration of objective information and intuitive leaps” (Frascara, 2006). Graphic design, when designed well, can “inspire a behavourial change” in its audiences (Forlizzi & Lebbon, 2006).

In Communication Design, Frascara develops this argument, strengthening the case for Visual Communication to be understood properly and not prejudicially. “Although some designs can become ornaments, historical documents or aesthetic paradigms – once they’ve accomplished their primary goal – visual communication design is not just about looks; it is fundamentally about performance.” (p12) He argues that a designer is designing an "an event, an act in which the public interacts with the design." This is an objective that makes it the "design of communicational situations" that impacts on "the knowledge, the attitudes, and the behaviour of people" (p13) and this happens after the communication has happened. The communicational event that is the design happens over time. The visual and aesthetic strength of the design are dimensions in which the communication is contained. This is how Visual Communication can now be seen, repositioned if you like, beyond the perceived 'aesthetics of surface' and into the 'aesthetics of use'.

Barnard in his book Graphic Design as Communication (2005) also comes to a similar conclusion that Visual Communication is about the performance of the communication. He writes, "the pleasure of the image, its entertainment value, is experienced at the same time as its persuasive function. Indeed, some would argue that the pleasure engendered is an integral part of its rhetorical power. Nor is it the case that an example of graphic design will perform only one of these functions. There can be no piece of graphic design that is only decorative, or only informative. It is the case that any and all examples of graphic design will perform more than one of these functions.” (pp16-17) The rhetorical nature of the work, its semiological transmission of a message is all there to shape the design's performance, and a primary conclusion of a behavioural change in the person receiving the design.

Sidenote: As Frascara discusses Visual Communication in the book I feel that the term used for the title causes confusion. Yes Graphic Design is about communication through the visual relationships of image/text, but the term Communication Design is a term that weakens this relationship.


References used:

AYMER, G. (2001) Norman Cooking. Create Online. 8. p38-40. BALDWIN, J. and ROBERTS, L. (2006). Visual Communication. London: AVA Publishing Ltd.

BARNARD, M. (2005) Graphic Design as Communication. Abingdon: Routledge.

FORLIZZI, J. and LEBBON, C. (2006). From Formalism to Social Significance in Communication Design. In: A. Bennett, (Ed.), Design Studies: Theory and Research in Graphic Design - A Reader. New York: Princeton Architectural Press, 51-63.

FRASCARA, J. (2004) Communication Design: Principles, Methods and Practice. New York: Allworth Press.

FRASCARA, J. (2006). Graphic Design: Fine Art or Social Science. In: A. Bennett, (Ed.), Design Studies: Theory and Research in Graphic Design - A Reader. New York: Princeton Architectural Press, 26-35.

LAUREL, B. Ed (2003). Design Research: Methods and Perspectives. London: MIT Press.

O’REILLY, J. (2004) Thinking with Images. In: R. POYNOR, ed. Communicate: Independent British Graphic Design since the Sixties. London: Laurence King Publishing Ltd., pp216-231.

TOGNAZZINI, B. (2003) It's Time We Got Respect [online]. [Accessed 2nd January 2009]. Available from: http://www.asktog.com/columns/057ItsTimeWeGotRespect.html)